To Enter the Path

To Enter the Path
Publisher Name
Amazon Digital Services
Age Range
12+
Release Date
October 04, 2015
ISBN13
B0165TMSBS
ISBN10 or ASIN
      

A prophesy has been strummed by a drunken minstrel about a Vendrix finally controlling their greatest power called the Victus Lameit. If someone actually learned to tame this sentient magic that craves carnage, and kills families and strangers alike, it could be used to annihilate the sorcerer that’s been wreaking havoc everywhere.

There’s three things wrong with this notion, though: 1. No one knows who the Vendrix is. 2. To get to the sorcerer you must survive his path which is just one murderous obstacle after another. 3. No one is entirely sure they heard the minstrel’s slurred sayings correctly.

Zendra, a young woman raised by an assassin and anything but dainty, refuses to admit she’s the Vendrix they’re talking about. Despite the fact that she just massacred a horde of wizards with no more exertion of energy than a yawn. Regardless of her denial, she’s enlisted by three men wanting to attempt the Path, for fame, adventure, or vengeance.

Now, Valen, an arrogant yet charming wizard prodigy, Brevle, a wise-cracking warrior, Wulard, owns a map (sorry, that’s all he contributes), and Zendra, still unsure if she’s more of a threat to them than the obstacles, must band together, quiet their pessimism, and will their legs to forge through the Path of Fatality.

A prophesy has been strummed by a drunken minstrel about a Vendrix finally controlling their greatest power called the Victus Lameit. If someone actually learned to tame this sentient magic that craves carnage, and kills families and strangers alike, it could be used to annihilate the sorcerer that’s been wreaking havoc everywhere.

There’s three things wrong with this notion, though: 1. No one knows who the Vendrix is. 2. To get to the sorcerer you must survive his path which is just one murderous obstacle after another. 3. No one is entirely sure they heard the minstrel’s slurred sayings correctly.

Zendra, a young woman raised by an assassin and anything but dainty, refuses to admit she’s the Vendrix they’re talking about. Despite the fact that she just massacred a horde of wizards with no more exertion of energy than a yawn. Regardless of her denial, she’s enlisted by three men wanting to attempt the Path, for fame, adventure, or vengeance.

Now, Valen, an arrogant yet charming wizard prodigy, Brevle, a wise-cracking warrior, Wulard, owns a map (sorry, that’s all he contributes), and Zendra, still unsure if she’s more of a threat to them than the obstacles, must band together, quiet their pessimism, and will their legs to forge through the Path of Fatality.

User reviews

1 review
Overall rating
 
4.7
Writing Style
 
4.0(1)
Plot
 
5.0(1)
Characters
 
5.0(1)
Illustrations/Photos (if applicable)
 
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Great Fantasy
(Updated: October 21, 2015)
Overall rating
 
4.7
Writing Style
 
N/A
Plot
 
N/A
Characters
 
N/A
Illustrations/Photos (if applicable)
 
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Definitely would recommend!
Good Points
Jennifer Diaz on GoodReads writes:
This is a story about a wonderfully sarcastic group of unlikely heroes. Though most have had training of some sort in either magic or weaponry, their constant flaws and mistakes make them appear very human. Her scenes and descriptions were wonderfully written. It played out like a movie in my head and I enjoyed going on the adventure with her characters. I think the pace of the story was great and every part contributed to the overall plot. This was an adventure, plain and simple, and I was along for the ride. It was fun. There were parts where, I could say, I was at the edge of my seat.
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