It's the year 2050. It's a city with ziptrams that screech across the horizon and hyperboards that zoom through the air. Three teenagers - Zeb, Willis and Arizona - are drawn to a new kind of games console and a weird demo game supplied to them by a mysterious stranger named Grimble Dower. It's a game of superior graphics and challenges, and Zeb is soon unable to resist playing. But his growing addiction leads to danger as he becomes steadily drawn into Grimble Dower's dark world called Virtualitee.
When Zeb disappears, Willis and Arizona realize they are the only ones who have a chance of rescuing him. But the deadly gaming addiction steadily grows in them as they search for him, until they can no longer tell fact from fiction, whether they're in the real world or in a game...
Take up your controller. Time is running out before Zeb is trapped forever.
It's the year 2050. It's a city with ziptrams that screech across the horizon and hyperboards that zoom through the air. Three teenagers - Zeb, Willis and Arizona - are drawn to a new kind of games console and a weird demo game supplied to them by a mysterious stranger named Grimble Dower. It's a game of superior graphics and challenges, and Zeb is soon unable to resist playing. But his growing addiction leads to danger as he becomes steadily drawn into Grimble Dower's dark world called Virtualitee.
When Zeb disappears, Willis and Arizona realize they are the only ones who have a chance of rescuing him. But the deadly gaming addiction steadily grows in them as they search for him, until they can no longer tell fact from fiction, whether they're in the real world or in a game...
Take up your controller. Time is running out before Zeb is trapped forever.