Girl Code: Gaming, Going Viral, and Getting It Done

Girl Code: Gaming, Going Viral, and Getting It Done
Publisher
Age Range
13+
Release Date
March 07, 2017
ISBN
978-0062472502
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Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding!

Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding!

Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

Editor reviews

2 reviews
will make its readers want to go out and create
Overall rating
 
4.0
Writing Style
 
N/A
Illustrations/Photos (if applicable)
 
N/A
Learning Value
 
N/A
What I Loved:
The linear structure of Girl Code tracks their journey from everygirls to viral stars from start to finish to epilogue: Sophie got into coding to get over her anxiety about speaking and find a new language in which to express herself; Andy was interested in coding from a young age and took it as one of her interests even while listening to her Filipino family’s “doctor, lawyer, engineer” motto for her future. Their paths collided when they attended the same Girls Who Code summer program in the summer of 2014 and decided to partner up for their final project.

Beyond informing me that the incredible original title of Tampon Run was Texas Tampon Massacre and the game was inspired by a Huffington Post article about an abortion vote, the girls take you step-by-step through how it came together as though they’d kept very precise diaries about the process. (To be fair, Sophie did. She keeps a personal diary.) Even when the tech talk got more advanced than rudimentary little me could understand, I stuck to it. Anyone without knowledge of coding games won’t be able to replicate their work very easily, but they’ll understand what the girls are doing and that’s the important part.

The game, once they decided to release the full product online, didn’t go viral solely by chance either. The girls smartly used social media to its fullest by tweeting the link out, posting about the game on Reddit, etc. Marketing: it ain’t always fun, but you don’t get anywhere without it. Girl Code takes us through what it was like to be in the international spotlight and, even better, what they’ve done since those fifteen minutes of viral fame died down. Sophie is pursuing entrepreneurial paths to eventually create her own start-up and give back the same way people gave to her; Andy is sticking with coding.

Oh, and the girls explicitly call out the tech nightmare Gamergate movement as just a tiny, big-mouthed group of cyberbullies. 1000% AGREE, WOULD SCREAM INTO A MEGAPHONE.

What Left Me Wanting:
In general, the book is very positive about the future of women in tech industries, but it doesn’t address the cultural issues so few women stay in STEM programs and later enter STEM professions. Y’know, rampant sexism and classmates who make them so miserable they bail. To be entirely fair, this wasn’t something I exected the book to address. If they’ve experienced that toxic tech atmosphere besides the cringeworthy radio interview they write about, they didn’t make mention of it or detail it at length.

My strongest criticism is reserved for the book’s prose. Though accessible, it’s also pretty rough and my thoughts wandered away from the text easily thanks to the basic “we did this, we did that, we felt like this” way the girls write. Nonfiction books can have engaging writing that goes beyond that and it’s clear Gonzales and Houser are not top-notch writers. Though it makes reading this short little book take a little longer, that’s still not a deal-breaker.

Final Verdict:
Gonzales and Houser’s incredible accomplishment and their determination to one day give back to women in STEM is inspiring and will make its readers want to go out and create after they read Girl Code. Video games, writing, paintings, a scholarly article about how this one historical figure was definitely gay–there are no limits on who this book will spark inspiration in. For instance, the original title Texas Tampon Massacre gave me an idea for a short story and I want to work as hard on that as the authors worked on their game.
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