Mr. Smarty Pants: Awww Nuts!

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Author(s)
Co-Authors / Illustrators
  • Astronym
Publisher Name
Soaring Kite Books
Age Range
9+
Release Date
September 10, 2024
ISBN13
9781958372661
ISBN10 or ASIN
      
Benjamin Carver III, aka Mr. Smarty Pants, is basically a kid genius, comes from a lineage of Black inventors, and his family owns the local peanut factory, Carver Nuts.
One minor problem—he's extremely allergic to peanuts! So he invents tech solutions for his allergy problems.

When Deon, aka Dark Midnight, of the rival chocolate factory in town is jealous of Mr. Smarty Pants' lab and inventions, he creates a plan to steal them to become the top inventor in town. But Dark Midnight doesn't know Mr. Smarty Pants has the PB&J squad on his side, made up of his best friends Pete and Jemma.

An accessible introduction to graphic novels and reading for reluctant readers, Mr. Smarty Pants is fun-to-read and humorous while exposing kids and teens to STEM and Black History Figures like George Washington Carver.

Editor review

1 review
A nutty problem
(Updated: August 19, 2024)
Overall rating
 
4.0
Plot
 
4.0
Characters
 
4.0
Writing Style
 
4.0
Illustrations/Photos (if applicable)
 
4.0
What worked:
Historical facts are worked into the story as Benjamin, Mr. Smarty Pants, is related to George Washington Carver. Carver has 300 patents related to peanuts, while ironically, Benjamin has a severe allergy to them. Benjamin also has a creative mind like his distant uncle and he’s come up with various inventions related to his peanut allergy his family’s nut processing factory. One of his creations is a security device he uses to protect his Top Secret Carver Nut Factory Book from theft. One feature requires a thief to answer three questions correctly to stop an alarm from going off. Readers learn that one of George Washington Carver’s discoveries was not peanut butter!
The listing indicates this book is for ages nine and up but the graphic novel format makes it accessible to younger readers. The dialogue is appropriate for emerging readers or students on the lower end of middle grades. The large pages and colorful illustrations are eye-catching and the author “artfully” displays the characters’ emotions through facial expressions. All of the pages contain multiple graphic panels with short text bubbles sharing a fast-paced plot. The conflict involves an ongoing feud between Mr. Smarty Pants and his nemesis Deon, also called Dark Midnight. The clash is a curious contrast between young classmates and a more “serious” competition between entrepreneurs. The problem never gets too severe and it’s easy to follow. Bennie’s friend Jemma is the voice of reason and her input is valuable in defusing the situation. The rivalry is sure to continue in a sequel based on the book’s resolution.
What didn’t work as well:
More experienced middle-grade readers may not appreciate some comical aspects of the story. A few of Bennie’s inventions are the Smash-O-Matic 5000, the Nut’Uh detector clip, the PB Slayer 2.0, and the Smell-O-Meter. An invitation to a pizza party is a large part of a rescue. However, the descriptions are appropriate for the target audience and help with the book’s entertainment value.
The final verdict:
The book is a light-hearted tale for young emerging readers interested in science and technology. The plot is easy to follow and the graphic novel format can be read quickly. I recommend you give it a shot.
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