Balthazar “Balt” Tymlyn – a fourteen-year-old, scientific genius – has jury-rigged and programmed his touch-screen phone, enabling it to detect and represent thoughts from ordinary brain exhaust. Teaming with his friends, Michael Watson and Gina Cavalone, Balt hopes to use his amazing invention – The Mynd-Fynd Machine – to investigate mysteries and help others in need. Unaware, however, Balt is secretly targeted by a physically-enhanced, cyber-assisted agent for Frack Undermining, Inc. Stephanos Kôbraden and his employer, Mr. Frack, are determined to get their hands on the mind-finding technology for their own, highly-suspect purposes. When Kôbraden’s initial, covert approach meets with a series of unexpected outcomes, he besieges Tymlyn directly and captures the device. To get it back, Balt and his friends must outthink their opponent and use every personal advantage they can muster.
Balthazar “Balt” Tymlyn – a fourteen-year-old, scientific genius – has jury-rigged and programmed his touch-screen phone, enabling it to detect and represent thoughts from ordinary brain exhaust. Teaming with his friends, Michael Watson and Gina Cavalone, Balt hopes to use his amazing invention – The Mynd-Fynd Machine – to investigate mysteries and help others in need. Unaware, however, Balt is secretly targeted by a physically-enhanced, cyber-assisted agent for Frack Undermining, Inc. Stephanos Kôbraden and his employer, Mr. Frack, are determined to get their hands on the mind-finding technology for their own, highly-suspect purposes. When Kôbraden’s initial, covert approach meets with a series of unexpected outcomes, he besieges Tymlyn directly and captures the device. To get it back, Balt and his friends must outthink their opponent and use every personal advantage they can muster.