A prophesy has been strummed by a drunken minstrel about a Vendrix finally controlling their greatest power called the Victus Lameit. If someone actually learned to tame this sentient magic that craves carnage, and kills families and strangers alike, it could be used to annihilate the sorcerer that’s been wreaking havoc everywhere.
There’s three things wrong with this notion, though: 1. No one knows who the Vendrix is. 2. To get to the sorcerer you must survive his path which is just one murderous obstacle after another. 3. No one is entirely sure they heard the minstrel’s slurred sayings correctly.
Zendra, a young woman raised by an assassin and anything but dainty, refuses to admit she’s the Vendrix they’re talking about. Despite the fact that she just massacred a horde of wizards with no more exertion of energy than a yawn. Regardless of her denial, she’s enlisted by three men wanting to attempt the Path, for fame, adventure, or vengeance.
Now, Valen, an arrogant yet charming wizard prodigy, Brevle, a wise-cracking warrior, Wulard, owns a map (sorry, that’s all he contributes), and Zendra, still unsure if she’s more of a threat to them than the obstacles, must band together, quiet their pessimism, and will their legs to forge through the Path of Fatality.
A prophesy has been strummed by a drunken minstrel about a Vendrix finally controlling their greatest power called the Victus Lameit. If someone actually learned to tame this sentient magic that craves carnage, and kills families and strangers alike, it could be used to annihilate the sorcerer that’s been wreaking havoc everywhere.
There’s three things wrong with this notion, though: 1. No one knows who the Vendrix is. 2. To get to the sorcerer you must survive his path which is just one murderous obstacle after another. 3. No one is entirely sure they heard the minstrel’s slurred sayings correctly.
Zendra, a young woman raised by an assassin and anything but dainty, refuses to admit she’s the Vendrix they’re talking about. Despite the fact that she just massacred a horde of wizards with no more exertion of energy than a yawn. Regardless of her denial, she’s enlisted by three men wanting to attempt the Path, for fame, adventure, or vengeance.
Now, Valen, an arrogant yet charming wizard prodigy, Brevle, a wise-cracking warrior, Wulard, owns a map (sorry, that’s all he contributes), and Zendra, still unsure if she’s more of a threat to them than the obstacles, must band together, quiet their pessimism, and will their legs to forge through the Path of Fatality.