Escape from Mr. Lemoncello's Library

Escape from Mr. Lemoncello's Library
Genre(s)
Age Range
10+
Release Date
June 25, 2013
ISBN
9780375870897
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Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library. Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high. In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.

Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.

Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high.

In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.

Editor reviews

2 reviews
Can I Work at THIS Library?
(Updated: June 28, 2026)
Overall rating
 
4.0
Plot
 
4.0
Characters
 
N/A
Writing Style
 
N/A
Illustrations/Photos (if applicable)
 
N/A
Kyle isn't brainy or athletic like his brothers-- he just likes to play games. In school, this usually gets him into trouble, but when there is an essay contest to win a $500 gift card and an overnight stay in the new town library, his slacker ways and gaming ability work to his advantage. Luigi Lemoncello, game maker extraordinaire, feels that the town library in Alexandriaville, Ohio, and the librarian there, were instrumental in his his success, so he has donated a state-of-the-art library. Since the old library was torn down twelve years previously, he wants to introduce the young people of the town to the wonders of a public library by giving twelve of them the opportunity to use the library resources... to figure out a way out of the library! There are challenges, contests, and not everyone will last the entire time. Kyle and his friends band together against the evil, khaki and blazer wearing Charles Chiltington to solve the puzzles and win the reward.
Good Points
Holographic librarians from the 1960s, a Wonder Dome of HD screens displaying Dewey divisions, and staff picks that are the keys to the clues-- how could I not like this book? Fans of The Westing Game and other clue oriented mysteries will love this one, especially if they are avid readers and get the literary references. The interactions of the children on the teams is also fun, and the best part was all the details about the fantastical library. Grabenstein is a great writer; I particularly like his Haunted Mystery series.
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