Jamie Cooper and the Touchscreen Portal

81k3F6Q92wL
Author(s)
Publisher Name
Creative-Sparx Press
Age Range
9+
Release Date
June 24, 2026
ISBN13
978-1067601423
ISBN10 or ASIN
   
A mysterious message. A hidden gateway. A world that feels more real than reality.
Twelve-year-old Jamie Cooper is trying to survive a new town, a new school and the silence left behind by his missing older brother.

Then his tablet starts glitching in the middle of the night.

Strange messages appear. A glowing symbol forms on the screen. And one touch sends Jamie hurtling into Myridiam — a spectacular fantasy world of magical artefacts, monster attacks, rival kingdoms and secrets older than history.

At first, it feels like an incredible virtual reality video game.

But is Myridiam really a game, or something else?

Thrown into a conflict far bigger than he understands, Jamie must team up with two unlikely classmates: the school outcast with a talent for combat, and a quick-thinking genius with skills of her own.

Together, they must unlock their powers, survive deadly enemies and protect a world hanging on the edge of war.

But Jamie’s greatest quest is the one he never expected:

finding the link between Myridiam… and his missing brother!

Jamie Cooper and the Touchscreen Portal is Book 1 in a fast-paced middle grade portal fantasy adventure with a sci-fi twist for readers aged 9–14 who love hidden worlds, magical powers, quests, maps, friendship, courage and game-like discovery.

This engaging mystery about ordinary children becoming unlikely heroes, with relatable characters and pacy storytelling will appeal even to reluctant readers.

Editor review

1 review
Unlikely allies
(Updated: June 12, 2026)
Overall rating
 
4.3
Plot
 
4.0
Characters
 
5.0
Writing Style
 
4.0
Illustrations/Photos (if applicable)
 
N/A
What worked:
The format will be familiar to middle-grade readers, as an underdog, Jamie, teams up with two students at opposite ends of the student spectrum. Dan is a large, quiet boy whom everyone else avoids out of fear. Lakshmi is a popular, top student who brings her knowledge to the group. A twist involves Jamie’s older brother, as his father has moved to this small town for a fresh start. The early chapters inform readers that Cameron died, but they soon learn that he actually disappeared. This fact leaves the door open for Cameron to reappear later.
Visiting a new world is nothing new, although this book connects Myridiam to video games. The mysterious messages and portal to the world arise from Jamie’s iPad, and a version of it allows him to return home. Much of his experience doesn’t feel like virtual reality, although Jamie, Dan, and Lakshmi see text in their peripheral vision that identifies unknown creatures and weapon upgrades. Upon arriving in Myridiam, a chamber chooses a bow for Jamie, giving him the ability to rapidly shoot arrows with electrical charges or fire. Dan is assigned gleaming armor along with a shield that can grow to protect him and others from attacks. Lakshmi receives a staff that fires an energy beam and other powers that are revealed when needed.
It’s interesting to note that these three Guardians don’t overtly kill anyone with their powerful weapons, and there are many fighting scenes where that can happen. The only clue that an opponent might have been slain is a VR message indicating Jamie’s arrow made a critical hit. The kids have virtuous characters that aren’t immediately evident in the early chapters. This quality and their merciful nature make others respect and admire them, which is especially important when they venture within the borders of suspicious, aggressive Sothian warriors.
What didn’t work as well:
The ending is disappointing, as it leaves readers needing to read the sequel to resolve unfinished business. Also, the characters get into dire, no-win situations, but the arrows, staff, or armor get sudden upgrades to get them out of it, especially Lakshmi’s staff. It sometimes feels like cheating, since the characters don’t use their talents or intelligence to come up with solutions.
The final verdict:
This book will appeal to middle-grade readers who enjoy underdog characters with unexpected abilities. The purity and compassion of the main characters are admirable, as they aid new allies to save Myridiam. I recommend you try this book for yourself.
Comments (0) | Was this review helpful? 0 0

User reviews

There are no user reviews for this listing.
Already have an account? or Create an account