Let Sleeping Dragons Lie (Have Sword, Will Travel #2)

Let Sleeping Dragons Lie (Have Sword, Will Travel #2)
Author(s)
Co-Authors / Illustrators
Publisher
Age Range
8+
Release Date
October 30, 2018
ISBN
978-1338158496
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Odo and Eleanor are excited to be knights. Only . . . nobody's asking them to go on a quest. So they're stuck at home, using their trusty and talkative swords to defend their village when there's cause for defense. But mostly it's just . . . waiting for something bigger to come along. That "something bigger" comes to them in the form of an old man named Edga, a warrior named Hundred, and an ancient chant: Dragon, dragon, heed our call . . . Come to aid us, one and all. Odo, Eleanor, and their swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons. As they did with Have Sword, Will Travel, fantasy masters Garth Nix and Sean Williams have crafted a tale full of fire, laughs, and twists for adventurous readers of all ages.

Odo and Eleanor are excited to be knights. Only . . . nobody's asking them to go on a quest. So they're stuck at home, using their trusty and talkative swords to defend their village when there's cause for defense. But mostly it's just . . . waiting for something bigger to come along.

That "something bigger" comes to them in the form of an old man named Edga, a warrior named Hundred, and an ancient chant: Dragon, dragon, heed our call . . . Come to aid us, one and all.

Odo, Eleanor, and their swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown.

Also, they will need to keep an eye out for dragons.

As they did with Have Sword, Will Travel, fantasy masters Garth Nix and Sean Williams have crafted a tale full of fire, laughs, and twists for adventurous readers of all ages.

Editor reviews

2 reviews
Quest with Talking Swords
(Updated: June 30, 2026)
Overall rating
 
4.0
Plot
 
4.0
Characters
 
N/A
Writing Style
 
N/A
Illustrations/Photos (if applicable)
 
N/A
Sir Eleanor and Sir Odo are back with their respective talking swords. After the death of Sir Halfdan and the appearance of the former king Egda, the kingdom of Tofte is in turmoil. Egda's sister Odelyn is acting as regent for Prince Kendryk, but is going to have her crowned king because he is acting soft in the head, spending his time finger painting. The Regent has sent out unpopular Instruments to announce that the rules are changing, more money must be collected, and their way it the only way, so the knights know they must travel to help Kendryk out. Along with Egda's guard, Hundred, they set off on a perilous journey to Tofte, meeting a variety of threatening and helpful characters along the way. At one point, Biter needs to be repaired, and in the process remembers his former knight, who could be a powerful adversary. When the group finally arrives in Tofte, secrets about the lineage of the kings comes out, unsuspected allies emerge, and a new and surprisingly king is crowned.
Good Points
Readers who like classic, medieval fantasy books like Alexander's The Book of Three, Rodda's Deltora Quest, Pierce's Alanna, and Wrede's Dealing with Dragons will adore the formulaic medieval adventure quest and its comfortable familiarity. Forests are always dangerous places, having allies in the Urthkins (who control the underground realm) allows them to bypass some of the more dangerous elements, and dragons can be helpful if you approach them the right way... and your objectives serve their purpose.

For all of its traditional elements, there are some fun twists concerning gender roles. Their are no female equivalents of ruling positions-- everyone, male or female, are kings or Sirs. There is a brief mention that Eleanor and Odo might be romantically linkws, but they are far too busy to think about this too much. Everyone on the quest is brave and powerful, and the only one who really needs to be saved is Kendryk... who has some tricks up his own sleeves.

This has many similarities to Flanagan's The Ranger's Apprentice books, but is slightly younger. The talking swords (whose voice is portrayed in an old Germanic style text) and the bats (whose utterances are punctuated thus: "L!o!o!k! l!e!f!t!") add an element of whimsy that will amuse a younger audience.

While I have been enjoying the fantasy adventure books set in other cultures and dealing with other mythology, there will always be a core group of fantasy aficionados who crave more British style Camelot inspired fantasy where there are swords to be wielded against dragons.
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