Leveling Up (Gamers #2)

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91hP6wiZHrL
Author(s)
Publisher
Age Range
8+
Release Date
June 30, 2026
ISBN
978-1645952824
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With nonstop in-game action, Leveling Up captures all the adrenaline of gaming plus its fierce power to bring people together.

Bard is a great player, but he's painfully shy. So shy that it's taken him months to tell his teammates that he goes by his last name, not his first. He thought he'd finally found his people on this esports team! Now, though, the other founders are opening up the group to new competitors, and Bard's not sure he likes it.

He's about to return to gaming alone when an unexpected new friendship helps him adjust to his new teammates, manage a brewing problem at home, and bring his best for the team in its biggest competition yet.

Leveling Up features all-new games and an important subplot about mental health.

Editor review

1 review
Gaming the System
Overall rating
 
4.0
Plot
 
4.0
Characters
 
4.0
Writing Style
 
4.0
Illustrations/Photos (if applicable)
 
4.0
After the Gamers worked to get an esport team at their middle school in Gamers: Attempting Connection, the group has had some success at competition, but are continuing on in their lives. This book focuses on Bard, who still struggles with maintaining friendships, especially since his mother is sinking deeper into depression. She's been diagnosed with bipolar disorder, but isn't taking her medication, and always is worse in the winter, feeling somewhat better in the spring when she can participate in roller derby again. Bard meets Reyna, who is also interested in video games, but Bard doesn't want to expand the team. When faculty sponsor Sam Keene, the school librarian who uses they/them pronouns, announces that Chell's dad (who has gotten his job back) has helped create a middle school league for eSports, more kids do join. Not only that, but the game that the group will be competing with has changed. Alyx has gotten an advanced copy of the game, but Bard struggles with learning it. Reyna joins, and is a great asset since she will put together detailed strategy manuals, but Bard is less happy about some of Mario's volleyball teammates joining, especially Dmitri, who remains a bully. Even more grating is the fact that Dmitri is better than Bard at the new game. Bard has to miss some meetings to watch his mother, and he notices that when he invites his mother to watch him play, she calms down. The school counselor, Mrs. Beckett, tells Bard that some studies have shown that games do help with some depression. She also encourages Bard to tell his teammates what is going on in his life. The first meet goes well, but during the second, Dmitri veers from the strategy the team has agreed on, and things go poorly. Dmitri quits the team, since he hates losing. After Bard tells Mario about his mom, he invites teammates over to play games at his house, which is a first. The group has fun, which they haven't in a while, and Bard's mom does okay. Chell is apprehensive about playing the team from her old school, the Sparklers. The Gamers win on a technicality, but the Sparklers, who have benefitted in the past from glitches, don't seem to mind. They make it to the tournament being held at the Bellairs College Esports Area. Alyx's parents fund t shirts so they can advertise their business, and the four original players get to compete. With the title hanging in the balance, will Bard come back from an underwhelming season?
Good Points
Bard's struggles with his own and his mother's mental health are contrasted nicely with a vibrant video game community that is supportive. There are plenty of details about gaming; Bard starts the book by trying to speedrun the 1988 Miner Tour game, and the amount of gaming was roughly equivalent to the amount of basketball one might find in a novel about that sport. I.E. I skipped over a fair bit of gaming details in the same way I might cursorily glance at the depictions of a basketball game! This means it will be perfect for my students who have actually played video games. Bard has a good support system with Mrs. Beckett, and Mario also talks to her. Dmitri is still unpleasant, but the team's reaction to him is interesting, especially when they let him come back to the team. I wouldn't mind seeing Reyna's perspective in the next book, since she added a lot of value to the group with her strategizing, but we also need to know more about Mario.

While I don't understand the appeal of gaming books, my students REALLY seem to enjoy them. I appreciated the mix of gaming information and real life struggles. Hand this to readers who loved Bradford's Gamer, Coccia's Leon Levels Up, Mancusi's Dragon Ops, or my favorite, Schrieber's Game Over, Pete Watson.
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