Magicalia

81+yFMhnzxL
Author(s)
Age Range
8+
Release Date
May 06, 2025
ISBN
978-1536241600
Buy This Book
     
To rescue her scientist dad, Bitsy learns to conjure magicores—extraordinary creatures of all shapes, sizes, and magical abilities. This new fantasy series by an internationally best-selling author will appeal to Pokémon collectors, fans of creature-filled video games, and anyone who dreams of attending magic school.

Bitsy and her best friend, Kosh, are spending a normal evening playing video games—until a purple hamster the size of a bathtub barges in and eats Bitsy’s gym clothes. Now it’s a race against time to rescue Bitsy’s dad from a mysterious kidnapper, which starts with learning the truth—that he, Bitsy, and Kosh can conjure magicores, creatures made from the energy of emotions. From magic-carpet-like huffluffs to shape-changing (and purring) copycats and big, stinky lubberwharls, countless magicores exist hidden in plain sight, as do the schools that teach young conjurers to wield their powers. But the world of conjurers also features conflicts between guilds, and Bitsy’s dad may have been caught up in one. With minimal training, it’s up to Bitsy and Kosh to win an international race to find a long-lost magical object. The two friends must decide who to trust as they solve riddles, fight imaginative magical battles, and get to know the wide, wonderful world of magicores—before a shadowy archvillain destroys everything.

Editor review

1 review
The power of emotions
(Updated: June 22, 2026)
Overall rating
 
4.7
Plot
 
5.0
Characters
 
5.0
Writing Style
 
4.0
Illustrations/Photos (if applicable)
 
N/A
What worked:
A Magicalia once belonged to Bitsy’s mother, but Bitsy doesn’t find out until after her father is kidnapped. The Magicalia reveals the world of magicores and offers brief bits of information about them. Bitsy’s copy of the book includes her mother’s notes, but they can only be read by three people. Bitsy and her best friend Kosh discover hidden portals to different areas of the world and follow clues to rescue her father. However, a ransom note warns them not to tell anyone else, so they’re left to fully discover the world on magicores mostly on their own. A new antagonist arises in the middle of the book, who will become the source of future problems in the series.
The various magicores are aligned with specific emotions, so conjurers must visualize past experiences that elicit those feelings. The creatures have different strengths that range from alpha to omega. Beginners like Bitsy and Kosh summon simple magicores, while it takes six conjurers working together to summon an omega. The characters can only conjure one magicore at a time, so they must think carefully about which one to choose. Sometimes, Bitsy and Kosh aren’t sure exactly what their magicores can do, so they offer surprises, too. It’s curious to witness Bitsy’s memories, as she tries to find the right emotion to conjure. Kosh’s motivations usually include a moment from watching his favorite soccer team.
The conjurers divide themselves into guilds that work together to form the Alliance. However, one guild called the Hunters wanted to use magicores to rule humans, so the Alliance banished them from the conservatoire. Now, these guilds still oppose each other, which has allowed a new group to grow in power. This small collection of conjurers is committed to creating chaos and dissension between the Alliance and the Hunters. One character can change appearances, so no one, including readers, knows when this person might pop up. Gilander Arkwright is the original conjurer, and the plot’s conflict centers on a search for his gyrowheel. The finder will hold a powerful artifact that will change the world as they know it.
What didn’t work as well:
It’s hard to believe Bitsy and Kosh can select memories with just the right emotions to conjure appropriate magicores. They’re often needed immediately, and they never make a mistake. That’s not to say their choices are always perfect, but it seems like they should have some kind of learning curve.
The final verdict:
The author creates a creative, exciting story with an abundance of unexpected turns. Summoning strange creatures using emotional memories is fascinating, and young readers will become engrossed in the search for the gyrowheel. Overall, I recommend you give this book a shot.
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