Review Detail
Middle Grade Fiction
1637
A Tween Dream Turned Nightmare
(Updated: April 20, 2026)
Overall rating
5.0
Plot
5.0
Characters
5.0
Writing Style
5.0
Illustrations/Photos (if applicable)
N/A
Danny is thrilled to be spending a week with his Uncle Bill, mainly because he owns that biggest arcade in Tennesse, PixelWorks. In addition to having access to all of the cool games as well as the snack bar, Danny gets to geek out about the history of arcade games, and doesn't have to worry that he's disappointing his parents by not going outside and playing "sportsball". On the ride to his uncle's he sees his favorite YouTuber, Mr. Griller, talking about an arcade game that has quite an urban legend around it. The game Grin is apparently privately manufactured, since only one machine seems to have existed, and this one is quite mysterious and seems to have led to the death of anyone who ever played it. Danny is enthralled, and, of course, when he is touring the back rooms of PixelWorks, he finds the very game in the "graveyard" of old machines that his Uncle restores. It was a pricey piece of equipment, $8,000, and when Danny mentions it to Bill, his uncle decides to drag it out onto the floor and plug it in. He cuts his hand doing so, but is so enthralled by playing the game that he barely notices. The next day, the vibe in the arcade is odd, and the workers, including Emma, Trey, and Sam, who runs the kitchen, notice it. Danny wants to investigate more thoroughly, and when he meets up with an old friend, Jodi, who has moved back to town, the two decide to approach the matter scientifically. In addition to reaching out to Mr. Griller, Danny watches Jodi as she plays Grin, and logs her reactions. She seems to get sucked into the game, and when Danny tries to break her trance, she gets rather violent. Danny has seen the same behavior in other arcade patrons, and even in his uncle. He himself has played the game, and seems to hear a voice in his head afterwards. Bill tells Danny that he purchased the game from the daughter of Griffin Patterson in Chicago, and after he tells Mr. Griller this, the YouTuber uncovers a lot of disturbing information about the history of the game, including the fact that the body of Gregory Heller, the Peach State Peeler (who killed his victims with scissors) was found on top of the arcade game after he was shot by police. When Danny finds Bill in the arcade sharpening a large pair of ceremonial ribbon cutting shears, as well as acting rather altered, he begins to worry. With the help of Trey (who doesn't play games), he manages to get the game back into storage, and Mr. Griller lets him know that his only chance to free his uncle from the game's grip is to smash it. Even if Danny and his friends manage to do this, will the spirit of Heller really leave the arcade?
Good Points
If there is a book that better describes the average tween of 2025, I don't know what it is. Watching YouTube on a car ride instead of talking to one's mother? Wanting to spend all day inside playing arcade games, drinking pop, and eating chicken nuggets? I'm surprised that Gillespie didn't dress Danny in plaid pajama pants, a black hoodie, and Crocs. Uncle Bill is aspirational to Danny; he owns an arcade full of weird, vintage games, never went to college, and best of all, lives in a trailer packed with video games in the parking lot of PixelWorks even though it's technically illegal. And would be glad to have Danny work for him.
Not only that, but Danny has suffered from anxiety and has had panic attacks. These have been better since he turned to horror and started scaring himself so he could learn to cope. That explanation alone is why teachers and librarians should read this book. There are so many tweens who are anxious, and also a huge number of horror fans out there. GRIN helps these two things make sense!
In addition to all of that, this has some excellent scary moments. An unhinged uncle in a trance sharpening giant scissors? A warehouse full of arcade games? The ghost of a serial killer not only haunting an arcade game but using the game to take over people's bodies so that the serial killer can wander around wearing someone else's meat suit? Oh, my! Gillespie, who did the clever Give Me Something Good to Eat, has definitely hit all of the things tweens want in a creepy tale!
I'm not a fan of creepy books, and this was a bit too much for me at times, with the game having a flesh like screen, and lots of blood and murders. However, this is EXACTLY what my students want. So that they can, you know, learn to deal with any life situation that involves gory dismemberment?
This is the perfect book for readers who loved Alexander's Darkroom. Just look at that cheesy, 1990s style cover! I'll definitely have to buy two copies of this one for my school library, and might later purchase a third if it is as popular as I think it will be.
Not only that, but Danny has suffered from anxiety and has had panic attacks. These have been better since he turned to horror and started scaring himself so he could learn to cope. That explanation alone is why teachers and librarians should read this book. There are so many tweens who are anxious, and also a huge number of horror fans out there. GRIN helps these two things make sense!
In addition to all of that, this has some excellent scary moments. An unhinged uncle in a trance sharpening giant scissors? A warehouse full of arcade games? The ghost of a serial killer not only haunting an arcade game but using the game to take over people's bodies so that the serial killer can wander around wearing someone else's meat suit? Oh, my! Gillespie, who did the clever Give Me Something Good to Eat, has definitely hit all of the things tweens want in a creepy tale!
I'm not a fan of creepy books, and this was a bit too much for me at times, with the game having a flesh like screen, and lots of blood and murders. However, this is EXACTLY what my students want. So that they can, you know, learn to deal with any life situation that involves gory dismemberment?
This is the perfect book for readers who loved Alexander's Darkroom. Just look at that cheesy, 1990s style cover! I'll definitely have to buy two copies of this one for my school library, and might later purchase a third if it is as popular as I think it will be.
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