The Genie Game

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Author(s)
Age Range
10+
Release Date
April 21, 2026
ISBN
978-1419764370
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Valentine Adesanya has two missions: 1) become a Feared and Fabulous Film Director and 2) find her missing big sister, Mango. She suspects The Trio Trust, a collection of creepy mega-companies that now rule the United States, made Mango disappear.

A text lures Valentine to a magical boba shop, which comes to life and tells Valentine she is now a GENIE: a member of the General Employee Network of Immortal Engineers, an underground workforce run by the Trio Trust. Genies may only leave their bottles to grant the wishes of mortals. With each granted wish, The Trio Trust gains more magic, and so the Trio hosts a glamorous wish-granting competition, rewarding top players with fabulous prizes. The twist?

The greedy Trio forbids genies from using magic. Genies must grant wishes using nothing but smarts, luck, and elbow grease.

To free her sister Mango and escape the Genie Game, Valentine must score more wish-granting points than any other Genie. But how did the Trio Trust get so powerful in the first place? Why is a magical monster stomping through her home city of Gloss Angeles?

And why does the Trio Trust seem so afraid of 13-year-old Valentine Adesanya?

Editor review

1 review
An Alternate Los Angeles
(Updated: June 23, 2026)
Overall rating
 
4.0
Plot
 
4.0
Characters
 
4.0
Writing Style
 
4.0
Illustrations/Photos (if applicable)
 
N/A
Valentine Adesanya lives in Gloss Angeles in a world where everything is controlled by three big companies, called the Trio Trust. Her older sister, Mango (aka Vanessa) has gone to college and gotten a job, like their Nigerian parents could wanted her to, but didn't study business. She's been missing, but her parents seem to have completely forgotten about her. When Valentine gets a text to go to a boba shop, she meets the strange Gabe, who says he can grant her a wish. Valentine wishes for her sister to be here, and before she knows it, Gabe is leaving and she is held hostage by The Boba Bubble, or Bubby. She's now in thrall to GENIE, the General Employee Network of Immortal Engineers, and the only way she can be released is to grant wishes and gain points. She really wants to get back home, especially since Mango is nowhere to be found, and return to her parents even if they don't support her career goals of being a filmmaker. Instead, she is drawn into the world where she must earn points to furnish her "bottle", and to eventually be free of her contract. She works to get points, and when she reaches her 300,000 point goal, spends them on something that surprises the organization that runs the game. This ends on a cliffhanger, so there is definitely more to the story.
Good Points
The magical world into which Valentine is thrust has lots of delightful details. It is very gamified, and at times was a bit like a magical version of the Sims games my children loved fifteen years ago, especially when Valentine is trying to furnish her bottle. It's interesting that her parents forget Mango, and even Valentine! The competition is interesting, and Valentine is very clever in using her points. It will be interesting to see what the next book in the series is like.

Like Riordan's The Lightning Thief and related books, The Genie Game has a ton of characters that pop up during Valentine's travels. While the author's note outlined her reasons for making a fun, magical world, the world has a rather sinister underlayment that makes this a little edgier than the cover would indicate.

This is a good choice for readers who enjoyed Saunders' oddly dark The Whizz Pop Chocolate Shop or Giles's The Last Last-Day-of-Summer.
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